Tuesday, February 26, 2008

mp_germania - II

Hi folks,

I manage to get some more pictures uploaded of that project of mine. Not much as each building has been through a process of several iteration until now and most of them will again.
The map looks massive at the moment, but fear not, cause with a worn torn building there should be plenty of broken floors, rumble that will block ways. I am thinking as well to put some “sweet” spot for “sniping bitch”.

The most challenging part is to have a feel of broken buildings in a realistic way. Not just squares kicking around.

Enough talk and let’s just see the latest update.

Tam

Monday, February 25, 2008

mp_germania - project

My lastest project started last august when I was planning to enter the modsonline competition. But that was counting without issues IRL...

During WWII the Nazi leader had the grandiose idea of rebuilding Berlin as a capital of the world (sic) in a roman style, with 'Kolossale' proportion obviously. The project was to start mid to late 1940s after the Sovietique troups were to be defeated and Berlin to lay in ruins. Well so much for the plan, cause only the second part became eventually true.

As for me, I like the style and I decided to based this project on pictures I found on the internet of some official building of the Bauhaus movement. But in a ruined way.

For the pictures.

mp_tannenberg - project

for my second project, and as my first attempt was a disaster on a production point of view, but a fantastic time when I've learned so much. The idea this time is based on a german castle destroyed at the end of the second world war.

Build to commemorate two battles won by the german in a millenium around the same place, a memorial was raised, that would be used as a tools for german nationalisme in the mid 1930s.

Have a look

This time I've put some lights .... XD

mp_rothenburgh - project

That is my first try to create a map for the game CoD2. The idea is based around the typical layout and ambiance of an middle-age town in southern germany. There are plenty of pictures only to get inspiration for the building. And each and every one of those is a new challenge. Rothenburg-ob-der-Tauber didn't suffer much from the war unlike Aschaffenburg.

but enough words for now and here is the link for the pictures

qmaptranslator.NET - project

I have been mapping for the Call of Duty (CoD) serie for over a year now. And I’ve found tones of map kicking about on the internet. CoD being a game, which game engine is a developed version of the Quake 3 engine, it is sharing its uncompiled map file format with most of the Quake 3 games out there. But from a version of the map editor to the next one the format change enough for being unloadable at worst in the new game's map editor. That does mean that a map file created for Medal of Honor: Allied Assault won’t be compatible out-of-the-box with a CoD map editor.

That’s why I’ve decided to try and decipher the different map format for the following games: vCoD (for “vanilla flavoured” Call of Duty), CoDUO (Call of Duty: United Offensive), CoD2 (Call of Duty 2) and MoHAA (Medals of Honor: Allied Assault). And produce a small program in C# to act as a translator between those different format.