skip to main | skip to sidebar

inside out

Monday, February 25, 2008

mp_rothenburgh - project

That is my first try to create a map for the game CoD2. The idea is based around the typical layout and ambiance of an middle-age town in southern germany. There are plenty of pictures only to get inspiration for the building. And each and every one of those is a new challenge. Rothenburg-ob-der-Tauber didn't suffer much from the war unlike Aschaffenburg.

but enough words for now and here is the link for the pictures
Posted by Tam at 9:53 AM
Labels: CoD2, mapping, project

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

HL2 Related

  • halflife2.net
  • hl2coding on planetehalflife@gamespy
  • Valve Dev Wiki

Quake Related

  • IoQuake3 - Open Source port
  • Looking at Quake 3 Source - in a three part article
  • Map File Format Specification - HL version
  • ModWiki
  • Quake 3 Map Spec - unofficial
  • Quake Map Spec - unofficial
  • Quake Map Spec - unofficial II
  • Triangle Meshes in Quake 3

CoD/MoH Mapping Related

  • Caskami (FR)
  • Infinity Ward Community forum
  • ModsOnline
  • TMT - The ModTheatre

Labels

  • C#
  • CoD2
  • CoD4
  • mapping
  • project
  • quake
  • regex

Blog Archive

  • ►  2009 (3)
    • ►  August (1)
    • ►  May (1)
    • ►  February (1)
  • ▼  2008 (11)
    • ►  October (2)
    • ►  September (1)
    • ►  March (3)
    • ▼  February (5)
      • mp_germania - II
      • mp_germania - project
      • mp_tannenberg - project
      • mp_rothenburgh - project
      • qmaptranslator.NET - project

About Me

Tam
View my complete profile