Monday, February 25, 2008

qmaptranslator.NET - project

I have been mapping for the Call of Duty (CoD) serie for over a year now. And I’ve found tones of map kicking about on the internet. CoD being a game, which game engine is a developed version of the Quake 3 engine, it is sharing its uncompiled map file format with most of the Quake 3 games out there. But from a version of the map editor to the next one the format change enough for being unloadable at worst in the new game's map editor. That does mean that a map file created for Medal of Honor: Allied Assault won’t be compatible out-of-the-box with a CoD map editor.

That’s why I’ve decided to try and decipher the different map format for the following games: vCoD (for “vanilla flavoured” Call of Duty), CoDUO (Call of Duty: United Offensive), CoD2 (Call of Duty 2) and MoHAA (Medals of Honor: Allied Assault). And produce a small program in C# to act as a translator between those different format.



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